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Privateer Class

Level 1 Stats:

Strength - 20

Agility - 15

Will - 20

Accuracy Bonus - 5

Dodge - 5

Health - 60

Armor - 1

Resistance - 1

Level 1

Rouse -

Minor Health Healing

Level 4

Valor's Shield -

-25% Damage To Incoming Attacks for 5 Turns 

(Requires: Rouse)

Level 5

Light Armor Rank 1 -
Talent: Can Equip Light Armor

Level 7

Slashy Weapons Rank 1 -

Talent: +2 Damage With Slashy Weapons


Gunnery -

Minor Damage Barrage (Requires: Rouse, Valor's Shield)

Level 8

Tough Rank 1 -
Tough: +10 Health 
(Requires: Light Armor Rank 1, Slashy Weapons Rank 1)

Level 9

Calm The Troops -

+50% Will For 5 Turns (Requires: Rouse, Valor's Shield, Gunnery)

Level 10

Heavy Armor Rank 1 -

Talent: Can Equip Heavy Armor 

(Requires: Light Armor Rank 1)


Refresh -

Minor Group Health Healing (Requires: Rouse, Valor's Shield, Gunnery, Calm The Troops)

Level 11

Lucky Rank 1 -
Talent: +4 Resistance (Requires: Staffy Weapons Rank 1, Spooky Rank 1)

Level 12

Rally -

Major Health Healing Over 3 Turns 

(Requires: Rouse)

Level 13

Elusive Rank 1 -

Talent: +25% Dodgy, +1 Movement When Health Is Below 50%

(Requires: Light Armor Rank 1, Tough Rank 1, Slashy Weapons Rank 1)

Level 15

Pirate Rank 1 -

Talent: +25% Damage When On Enemy Ships

Level 16

Loud Rank 1 -

Talent: 20% Combat Threat

(Requires: Smashy Weapons Rank 1, Big Choppy Weapons Rank 1, Armored Rank 1)


Slashy Weapons Rank 2 - 

Talent: +6 Damage With Slashy Weapons 

(Requires: Slashy Weapons Rank 1, Tough Rank 1, Elusive Rank 1, Pirate Rank 1)

Level 18

Tough Rank 2 - 

Talent: +40 Health 

(Requires: Tough Rank 1)


Call To Arms - 

+25% Accuracy for 5 Turns



Level 20

Artillery -

Major Damage barrage (Requires: Gunnery)

Level 21

Steadying Speech -
+50% Will For 10 turns (Requires: Calm The Troops)

Level 23

Regroup -
Major Group Health Healing (Requires: Refresh)

Level 25

Revive -

Superior Health Healing Over 3 turns 

(Requires: Rally)

Level 27

Loud Rank 2 -
Talent: +10% Combat Threat 
(Requires: Loud Rank 1, Smashy Weapons Rank 2, Armored Rank 2)

Level 30

Pirate Rank 2 -

Talent: +25% Damage, 25% Accuracy When On Enemy Ships.

(Requires: Pirate Rank 1)


Espirit De Corps -

+25% Accuracy, +25% Dodgy for 10 turns 

(Requires: Call To Arms)

Level 32

Elusive Rank 2 -
Talent: +25% Dodgy, +2 Movement When Health Is Below 50%
(Requires: Elusive Rank 1, Tough Rank 2, Pirate Rank 2, Slashy Weapons Rank 2)

Level 35

Tough Rank 3 -

Talent: +150 Health (Requires: Tough Rank 2)


Reinforce -

Superior Group Health Healing 

(Requires: Regroup)

Level 37

Valor's Fortress -

-50% Attack To Incoming Attacks For 5 Turns (Requires: Valor's Armor)

Level 40

The Big Guns -

Superior Barrage 

(Requires: Artillery)


Slashy Weapons Rank 3 - 

Talent: +12 Damage with Slashy Weapons 

(Requires: Slashy Weapons Rank 2)

Level 45

Elusive Rank 3 -

Talent: +50% Dodgy, +2 Movement When Health Is Below 50%

(Requires: Elusive Rank 2)

Level 47

Rallying Call -
+100% Will For 10 turns (Requires: Steadying Speech)

Level 50

Battle Zeal -
Increased Accuracy (Requires: Espirit de Corps)

Level 52

Repel Boarders -Talent: Bonus Attack When Enemy Approach

Level 55

Tower of Iron Will -
Talent: Add Will Bonus To Armor, Resistance

Level 57

Fighting Fervor -

Talent: Adds Will To Damage

Level 60

Focus Fire -

Talent: Target Takes +25% Damage for 1 Turn 

(Requires: The Big Guns, Tower of Iron Will)

 

Level 62

Enduring Discipline -

Talent: +1 Critical Chance. Affects Entire Team. 

(Requires: Reinforce, Focus Fire, Discipline)

Level 65

Dress The Line

Talent: Team Epic! Repel Boarders [1] 

(Requires: Enduring Discipline, Battle Zeal)