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A Guide to New Spell Symbols!

Kingsisle is doing some spring cleaning and adding new and funky symbols to our current spells to make them look more organized, but some wizards are confused by the new changes. This is a guide to show what each symbol represents.

Created by Alexander Lionheart & Kelsey Fireheart

Any Damage

- This symbol represents Damage and Steal Health Damage spells

- You can see this on universal shields like Tower Shield & Legion Shield as examples

Dispel

This symbol represents a Dispel or Piercing/Disarming a Ward/Charm

- You can see this symbol on Dispel spells, and Sirens (which Disarms blades, hence the symbol) as examples

All Allies

- This symbol represents a spell will cast to all allies

- You can see this symbol on spells that affect all allies, such as Legion Shield as an example

All Enemies

- This symbol represents a spell will cast to all enemies

- You can see this symbol on AoE damage spells, like Frost Giant or Meteor Strike as examples

Incoming

- This symbol indicates a spell will have an incoming effect, such as Shields, or Traps

- You can see this symbol on spells like Ice Trap and Tower Shield as examples

Outgoing

- This symbol indicates a spell will have an outgoing effect, such as Charms, or Blades

- You can see this symbol on spells like Blades, and Weakness

Damage Over Time

These symbols when together indicate a damage overtime

- You can see this symbol on spells involving DoTs (Damage Over Times) such as Cooldown

Heal Over Time

- These symbols when together indicate a heal overtime

- You can see this symbol on spells involving HoTs (Heal Over Times) such as Snowdrift

Pip

- This symbol indicates a spell will have an effect on pips

- You can see this on spells like Ice Armor, and Lord of Winter

Minion

- This symbol indicates a spell will cast a Minion

- You can see this symbol on spells like Talos, and Ice Guardian

Negative Charm & Ward

- These symbols indicate negative charm and ward effects

- You can see this symbol on spells like Weakness, and Traps