With a new world in the works, Rank 7 Shadow enhanced spells could be on the way. Here's an idea on what they could look like
New spells, new effects, new mechanics all around
Description: 885 Sun damage and 1125 Fire damage over 3 rounds to your selected target. It will then cast a massive +45% Wyldfire global.
This spell has a big initial hit that will be hard to block and resist against, and then apply a big damage overtime to your selected target. On top of that you will cast a +45% Wyldfire global to the playfield, adding more damage to your future fire spells.
Description: 1225-1475 Ice damage, and convert half of the damage into an Absorb to the caster
You'll hit your target with a massive hit of ice, and half of the damage you deal will be converted into an Absorb armor for yourself
Say you hit your target for 2500 damage, you will get an Ice absorb of 1250
Imagine hitting 25,000 ice damage, and getting a 12,500 absorb?!
Description: 355+1542 Storm damage and Disarm 1 positive blade per round over 3 rounds to all enemies
This is storm's first trainable DoT that has big damage potential and is also an Aoe. For every round the DoT is active, your opponents will lose a positive blade per turn, along with getting hit by the tick damage.